XMCL 部落格。分享 XMCL 開發歷程與更新日誌。
We are excited to announce the release of XMCL v0.69.0! This release brings major workflow enhancements for personalizing your instance dashboards, convenient organization for massive shader and resource pack libraries, rock-solid network and installation resilience, and deep cryptographic authentication hardening. UPDATE NOW AVAILABLE XMCL v0.69.0 is ready for Windows, macOS, and Linux. Update directly via the built-in launcher updater, download standalone installers from GitHub Releases, or update via Flathub.
We are thrilled to present XMCL v0.67.0! This is one of our most expansive updates to date, combining ground-up architectural performance rewrites, much-requested workflow features, AI Agent accessibility for everyone, and comprehensive cross-platform stability fixes across Windows, macOS, and Linux. Simultaneously with this launcher release, we have rolled out a massive Multi-Country Privacy & Legal Framework across our official website ( UPDATE NOW AVAILABLE XMCL v0.67.0 is ready for all platforms. Update directly via the built-in launcher updater, download standalone binaries from GitHub Releases, or update via Flathub.
xmcl.app). We have tailored dedicated legal compliance policies natively across 15 languages and jurisdictions worldwide (including the EU, UK, Ukraine, China, Taiwan, Japan, South Korea, USA, Saudi Arabia, UAE, Kazakhstan, and Belarus), reinforcing our fundamental commitment: XMCL is and will always remain 100% free, open-source, and privacy-respecting software.
"The best Minecraft setup is the friends you play with." Today, we are thrilled to unveil XMCL Together—a purpose-built online services and cloud platform designed to solve the hardest part of modded Minecraft: actually playing together with friends without friction, crashes, or wasted server costs. In this article, we share the origin story behind XMCL, the engineering architecture powering Together, our 4 flexible service plans, and our unwavering commitment to the free, open-source core of XMCL.
We are excited to announce the release of XMCL v0.66.2! This maintenance update delivers vital stability improvements across account management, Microsoft authentication, P2P multiplayer file sharing, and mod drag-and-drop imports, alongside major architectural enhancements to our web infrastructure and Together platform. UPDATE AVAILABLE XMCL v0.66.2 is available for Windows, macOS, and Linux. Update directly through the launcher's built-in updater, download from GitHub Releases, or install via Flathub.
We are thrilled to announce that P2P Online Multiplayer is officially back and fully operational in XMCL v0.66.0 and v0.66.1! Following the temporary downtime caused by Deno Deploy quota exhaustion, we completely rebuilt our WebRTC signaling infrastructure from the ground up. The new system is powered by Cloudflare Workers with Durable Objects, client-side DPoP cryptographic authentication (RFC 9449), and an architecture designed around strict zero-trust privacy. SERVICE STATUS: ONLINE P2P Multiplayer Room Hosting is Fully Restored!
Update your launcher to XMCL v0.66.1 or later to enjoy high-speed, port-forwarding-free multiplayer with your friends worldwide. XMCL's P2P multiplayer allows you to host single-player Minecraft worlds and play with friends across the internet without port forwarding, dedicated server setups, or third-party VPN tools like Hamachi or Radmin. With the release of XMCL v0.66.0 (new account system, host-star multiplayer v2 client, room master migration & reconnect) and stability patches in v0.66.1 (P2P connection fix, DPoP auth, multiplayer gated behind account login), room creation, WebRTC ICE candidate exchanges, and connection handshakes are faster and more reliable than ever.1. The Return of Seamless World Sharing
An in-depth update regarding the temporary outage of XMCL's Peer-to-Peer (P2P) online multiplayer service, how the launcher interacts with SERVICE NOTICE P2P Online Room Hosting is Temporarily Unavailable.
When attempting to create or join P2P rooms in XMCL, you may encounter Over the past few days, many players have reported that creating or joining online multiplayer rooms through XMCL is currently failing. We want to provide full transparency by explaining how XMCL's P2P multiplayer system works behind the scenes, how the launcher communicates with our backend (xmcl-web-api, why Deno API limits were exhausted, and our current backend migration.multiplayer_room_request_failed or WebSocket connection errors. Local LAN play and joining dedicated servers remain 100% functional.Overview
xmcl-web-api), why changes in Deno Deploy's free tier quotas caused this service interruption, and how we are fixing it.
We are excited to announce that XMCL has received its official verification badge on Flathub. Read about our journey to verify the app and configure metadata.
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